A recent survey conducted for the Popcap Games by Information Services Group highlights that nearly 55% of social gamers globally are female.Īnother study by the NPD Group found the number of women, who play console games globally, has increased from 23% in 2008 to 28% in 2009. Games on fashion, puzzles, cooking, celebrity, love games to makeover ones are extremely popular with women.Ī KPMG study indicates the Indian gaming market is growing at 32%, and will become a Rs 32-billion industry by 2014 from Rs 8 billion at present. Zapak CEO Rohit Sharma said the Zapak Girls site currently has more than 2,000 games. 250 Casino Games 2533 Atari Games 26 PopCap Games DeluxePack AIO 3 Skulls Of The Toltecs 3D Air Hockey 3D Driving School 3D Games Pack Doom, Doom 2, Hexen, Heretic 3D Live Pool 3D Scooter Racing 3D SexVilla 3D SexVilla 2 - Everlust 3D Sexvilla v2. It is probably the social networking ability, which is making such games popular among women,” he said. “And most women gamers are playing much better than their male counterparts. The average age of such gamers fall between 16 and 28 years.ĭream11 Gaming CMD Harsh Jain feels it is a paradigm shift in its target consumer.
The full interview, in which the CCO also discusses plans for (and problems with) gaming on Android, the standards war between Apple, Google and Microsoft and the risks of large companies acquiring small studios, may be found here.IPL,, are women. I know it's a big, expensive project, and if that under-performs, that'll probably be the last time someone decides to spend $100 million on a WoW-killer."
"There's gonna be one or two last gasps probably The Old Republic will be, well. "I think the vibe I'm getting certainly is that people are really deciding that MMOs are a bad place to do business. Amass an army of powerful plants, supercharge them with Plant Food, and discover amazing ways to protect your brain. He particularly felt that that subscription-based online games were doomed. Peggle 2 is a magical game full of bouncing balls, magical pegs, and bricks made of pure compressed joy Meet, greet, and defeat legions of zombies from the dawn of time to the end of days. To date, a lot of the bigger companies haven't shown that they really understand that, or are capable of adapting to it." "So FarmVille versus WoW doesn't seem like a fair match, but they're not fighting on the same ground, they're fighting in very different ways. Gaming companies claim women gamers have evolved as a thriving segment in India, accounting for nearly 20 of the total market and could potentially double in the next three years.
They're going to be fighting them on unequal terms, like asymmetric warfare. Gaming may have been a male bastion, but women are making swift inroads. "Those are the kinds of the kinds of games that are probably going to be the big scary ones as far as the current guys like Blizzard, Activision, and EA are concerned. "Whether it's a game like FarmVille or Bejewelled Blitz, or a lot of mobile games that have the same idea of 'I have it wherever I go, I can play short games on it.' The game adapting to your schedule, rather than you trying to conform to the game's demands. "I think increasingly a lot of people are in that position, and games have to evolve to meet that need," he told in an interview published today. Observing that "FarmVille is probably more of a WoW-killer than the Old Republic," the co-founder of the Bejewelled developer felt that many gamers no longer had the time on their hands necessary for traditional games. PopCap Games Chief Creative Officer Jason Kapalka has claimed that current publishers are not ready forwith the new age of mobile and social gaming.